Video Game Reviews

Video Game Review: Final Fantasy VI

I regret missing out on Final Fantasy VI back in my SNES days. I would have fallen in love. Some of its story beats are familiar now, but that doesn’t take anything away from its status as one of the best titles in the series. If this were in fact the “final” fantasy released, the franchise would have gone out on a high note.

FFVI has a large, lively cast of characters, and two women – Terra and Celes – are arguably its most important protagonists. Terra is the only human who possesses innate magical abilities, and Celes holds the fate of the world in her hands at multiple points during the game. Unlike games like Final Fantasy VII and VIII, this game doesn’t depend on one main (and moody) protagonist to drive the story forward. FFVI is truly a team effort, and I had a tough time ranking my favorites heroes. For the record, my A-team ended up being: Terra (magic), Locke (strength), Celes (magic), and Shadow (strength).

Though I’d heard some information about FFVI before playing, I had no idea about its plot twist. Halfway through the game the unlikely band of rebels confronts the big bad Kefka, and they lose hard. The world is ripped apart, the heroes are scattered, and society as a whole barely survives. It’s such a dark time that one of the main characters attempts suicide. The World of Ruin reminds me of a post-apocalyptic novel setting, and its dark pall is nicely offset by moments of levity and love between the family of characters.

Not everything is perfect in FFVI. Though the characters are nicely varied, the Ultima spell is so powerful it makes all the other spells obsolete once it’s learned. Spamming one spell is not nearly as fun as learning an enemy’s weaknesses and exploiting them. An easy way to circumvent the issue would be to limit a character to using Ultima once per battle. On the flip side, the summons (which can only be used once per battle) are much too weak. Also, the characters only level up if they’re in the battle party, so it’s easy to allow less desirable characters to stagnate.

This is a definitely an RPG that benefits from at least two play-throughs. The plot’s not overly complex like Final Fantasy Tactics, but after reading up on the game (once I completed the story), I discovered plot points I didn’t even realize. Shadow’s connection to another character went right over my head. And Kefka sneaks into his role as the primary antagonist, graduating from unbalanced mage to world breaker. I didn’t expect that at all, and I should have taken him more seriously as a threat. He is, so far as I know, the only Final Fantasy character to succeed in his mission by becoming a god and taking control of the world. Really, even if you discover every secret the first time around, the story and characters are worth revisiting.

I completely understand why this is so many people’s favorite Final Fantasy game. It laid so much groundwork for future installments, and because of its gorgeous pixel art, excellent music, and timeless story, it’s aged very well. It’s a dark game, abound with themes of survivor’s guilt and depression. But like I said before, it’s a serious game that doesn’t take itself too seriously. The characters can act quite silly, and even Kefka can be entertaining when he’s not completely horrifying. It’s refreshing to follow earnest heroes who are trying their best, as opposed to seeing characters attempting to rally around a bad boy who thinks “…whatever” is a proper bit of dialogue. Sorry, Cloud. Not sorry, Squall.

Short Stories · Writing

Short Story: “Sir Gawain and the Dragon”

In 2008 for my senior seminar final project I wrote a short story called “Sir Gawain and the Dragon.” Our class had been reading King Arthur texts for months, so it was fairly easy to imagine how protagonists Gawain and Lancelot would struggle when confronted by their respective shortcomings. In the original story I cited historical texts, giving reasons for certain story beats (like the proper way to arm a knight or the beheading of Gawain’s brother). Credit to professor Mark E. Allen for allowing me to create something imaginative rather than something purely academic. He’s a great teacher, and I always enjoyed our class discussions.

I’ve edited the story, removing instances of passive-voice and overall improving the writing, but the plot’s dark path remains the same. I don’t read much fantasy, but it’s a fun genre to explore nonetheless, and “Sir Gawain and the Dragon” is available on Amazon right now. It’s less than 5,000 words, so give it a try and I hope you enjoy. Make sure you leave a review after reading.

Video Game Reviews

Video Game Review: Final Fantasy Tactics: The War of the Lions

In early 1998 my brother and I had a debate over which video game earned the championship belt between two heavyweight contenders – the RPG Final Fantasy VII and the strategy RPG Final Fantasy Tactics. In the years between then and now, history has decided for us. The Final Fantasy VII universe has accumulated spin-off titles, an anime feature film, and it is being remade as another big budget production. Meanwhile, Final Fantasy Tactics remains relegated to the past, for the most part. I tried playing one of the Game Boy Advance spin-offs, but it paled in comparison to the original.

I haven’t played every Final Fantasy game. Seriously, who has the time? But I’ve played enough to feel secure in saying Tactics has to be one of the best Final Fantasy games, and overall it’s one of the best video games released during the original Playstation era. Final Fantasy Tactics: The War of the Lions is more of a re-release than a remake, but its improved translation fixes one of the main flaws of the original game. The battle system is still a bit overcomplicated for me to fully account for every detail (for example, characters’ zodiac signs affect attack damage), but in this case I’d rather the game be more complex rather than less.

The Tactics story itself is quite dense and hard to follow. The sense I had playing it the very first time was, “Man this is epic and cool but I don’t remember who that guy is and I don’t know who is betraying who.” Following the story is still challenging, but I liken it to reading a novel that expects you to pay attention and use a highlighter if you need to help yourself. The main character Ramza is a naïve highborn child who sheds the scales from his eyes as he grows, and his friend Delita is one of the most intriguing characters Final Fantasy has ever produced. He grows much faster than Ramza, playing the political game and using people so that he’s never used as a pawn again. Whereas many Final Fantasy games focus mainly on fantasy adventure, politics factor heavily into Tactics. The marriage of fantasy and politics sounds like a winning combination, doesn’t it? It’s no wonder Game of Thrones caught on like wildfire.

All this writing and I haven’t yet mentioned the combat. Unlike many RPGs, a button masher this is not. Units are moved across a map like chess pieces, placed strategically to inflict higher damage while avoiding attacks from opposing units. It’s addicting gameplay, and matches can extend to half an hour or more. Watching your black mage inflict a death blow just before a ninja is about to strike her down is one of the many small victories experienced on the Tactics battlefield. And thanks to the excellent job system, that same black mage can be transformed into a time mage, a monk, a geomancer, or whatever else you like for the next match. One of the only gripes I have with The War of the Lions is it includes special jobs that require absurd amounts of experience to attain.

I love Final Fantasy Tactics, and The War of the Lions is the best way to experience it. Anyone who enjoys RPGs, epic stories (seriously, I love the church vs. state vs. demons story so much), strategy games, board games, and anything awesome needs to play it. There’s no excuse either, because you can now play it on your phone like I did. Also, Delita is a character who deserves to be mentioned alongside heavy hitters like Cloud Strife. If that’s not enough of a selling point, Cloud also sneaks his way into Tactics as a playable character. There truly is no reason not to play this game.

If you’d like to know more about the game, or if you have already played Final Fantasy Tactics and want to take a trip down memory lane, here’s a great retrospective review by Resonant Arc.

Top Ten · TV

Top Ten: Game of Thrones Armor

This month Game of Thrones returns for its final season, so this is a good time to take a look back at some of the best armor featured on the show. Now, I’m not an expert on armor or a medieval scholar, so I’m judging based on design, how it relates to a character/house, and pretty much how good it looks on whoever is wearing it. Multiple characters wear similar suits of armor on the show, and in those cases I picked my favorite amongst the bunch. Keep in mind I’m not ranking the characters themselves. Also, Kahl Drogo is one of the best fighters on the show, but I’m not considering his leather cummerbund as armor.

Alright, are we ready? Here are the armor clad warriors of Westeros and beyond who kick ass and look good doing it.

Top Ten- Game of Thrones Armor 10

10. Vardis Egen (Knight of the Vale – House Arryn)

Unless you recently re-watched Game of Thrones, you may have forgotten about Ser Vardis. Way back in season one he fought Bronn in a trial by combat. Vardis looks like a knight from a different series, noble and sturdy. The pointed pattern on the armor keeps it from looking bland, and the closed helmet is a classic knight look, topped off with a single comb (which resembles a medieval Mohawk). None of that saved Vardis from Bronn though; the poor guy ended up taking a long fall down the Moon Door.

Top Ten- Game of Thrones Armor 09

09. Jamie Lannister (Kingsguard – House Baratheon)

The Kingsguard of House Baratheon are mostly ceremonial. By the time the series begins, the kingdom is relatively peaceful, so shiny gold armor is in vogue at the capital. The color can look sort of gaudy and pompous, but it’s also unique and daring. The guy wearing gold armor is just asking for someone to challenge him, and the white cape adds superhero flair. Jaime looks like the ideal knight in shining armor, albeit one who sleeps with his sister on the side.

Continue reading “Top Ten: Game of Thrones Armor”
Book Reviews

Book Review: Stan Sakai – Usagi Yojimbo: The Special Edition

Book Review - Stan Sakai - Usagi Yojimbo- The Special Edition

I first met rabbit samurai Miyamoto Usagi while watching the ‘80s Teenage Mutant Ninja Turtles cartoon. It wasn’t until many years later that I discovered he wasn’t just a friend to the turtles, but an original character with his own comic series. Stan Sakai started the Usagi Yojimbo series in 1984, and The Special Edition collects the first seven volumes.

Usagi is a rōnin (masterless samurai) who wanders a fantastical Feudal Japan full of anthropomorphic animals, finding adventure along the way. Sakai’s art style is pleasantly cartoonish, even when characters are being stabbed or beheaded. It’s an odd contradiction, but it works very well. Plus, little details are fun to find; in one panel corner a lizard catches sight of an approaching conflict, and in the next panel the lizard flees in fear. The Special Edition tells short, self-contained stories while introducing recurring characters who work to assist or hinder Usagi. For example, if Usagi duels and defeats an enemy in one issue, that same antagonist is likely to pop up in a later issue looking for revenge. Sakai strikes a perfect balance between serialization and simplicity.

Many of the stories in The Special Edition are about good versus evil, but the gray areas are the most intriguing. In one story Usagi escorts an older woman to her home village where he finds that the cruel village leader is the woman’s son. The woman, aware of how the villagers are suffering under tyranny, pleads with Usagi to kill her son. I won’t spoil the ending, but the conflict tests Usagi’s morality and it is a must read. Usagi’s antagonists can also be sympathetic, changing over time and even helping Usagi when they could just as easily kill him.

Reading through The Special Edition I grew to care about Miyamoto Usagi, and I still want more stories even after completing the large volume. So I’ve already bought the next four volumes, and I’m looking forward to reading more of Usagi’s journey until he (hopefully) is able to settle down to a peaceful life.

Video Game Reviews

Video Game Review: The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild

I haven’t played a new Zelda game in years, but the overwhelming positive response to Breath of the Wild was too much for me to resist. I don’t care about the Nintendo Switch’s portability (I prefer using a TV screen), and I probably won’t buy more than a handful of games for the system, but boy does it feel good to be Link again.

The big draw of Breath of the Wild is the open world full of mountain peaks to climb and enemies to slay. But what really sells the world is its sense of history. There are desolate ruins that speak to the violent past of the beautiful land, and forgotten leviathan skeletons are wondrously alluring. There are plenty of shrines to uncover and conquer, and some of them – especially those involving riddles – provide a welcome challenge. Link’s essential abilities are available early in the game, so the player’s only limitations are lack of skill and imagination. I’m not necessarily skilled or imaginative, and I experienced satisfaction in returning to confront monsters that had once made me flee in fear.

Although most of the story is still delivered through text and Link remains woefully silent, Breath of the Wild also uses voice actors to flesh out the story and create bonds between Link and his allies. Zelda is more of a rounded character in this game; she’s idealistic, bratty, courageous, and hampered with self-doubt. Maybe someday Link will follow suit and be more than a mute hero.

At the time of this writing I haven’t yet completed Breath of the Wild, but I’m happy to say it feels like returning to Ocarina of Time on a grander scale. I do have minor quibbles with character pop-in and the short handful of dungeons. Overall though, Breath of the Wild is an incredible adventure, and it’s easy to see why Zelda fans fell in love with it.

Book Reviews

Book Review: Richard Adams – Watership Down

Richard Adams - Watership Down

I owe a debt of gratitude to Richard Adams. I’m getting into my mid-30s, but reading Watership Down for the first time made me feel like the kid I used to be, the kid getting transported to vivid, imaginative worlds through books’ words.

The anthropomorphized rabbits of Watership Down are not on a grand adventure to recover a mystical jewel or defeat an ancient evil (this isn’t that kind of fantasy novel) – they are simply trying to survive. Even simple acts that humans take for granted, like crossing a stream, are overwhelmingly intimidating for rabbits who are journeying far beyond the only world they’ve known. But what is truly endearing about the lead characters, including Hazel, Bigwig, and Fiver, is their mutual dependence and appreciation for each other. Each rabbit has strengths, and these strengths are recognized and utilized by the group as a whole. Chief Rabbit Hazel empowers those around him and is careful to keep smaller, weaker rabbits from feeling less valuable. I didn’t expect an adventure story about rabbits to teach me lessons on leadership, but I’ll take what I can get.

Adams builds a rich world in Watership Down complete with folklore, mythos, and supernatural second sight abilities that lead to rewarding instances of foreshadowing (one rabbit even ruminates on the unconscious mind).  With all that being said, it would be a disservice to think of Adams’ work as a simple children’s book.  This book sunk its claws into me, and I read forward eagerly whilst remaining fearful that one or more of my favorite characters would meet a grim end.  I’m looking forward to re-reading Watership Down in a few years, and I’ve already bought the sequel Tales from Watership Down.  Bigwig forever.